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DERRAT SORCERUM PRESS RELEASE
FOR IMMEDIATE RELEASE
Mixed Metaphor Software releases Derrat Sorcerum (tm)
Contact: Ben Spees
Mixed Metaphor Software, LLC
7 Carriage Ln.
Denver, CO, 80121
Orders: (800) 397-9211
Tel.: (303) 713-1557
Fax.: (303) 713-1910
E-mail: ben@mixedmetaphor.com
WWW: http://www.mixedmetaphor.com
Denver, CO -- October 21, 1996 -- Soon, game players will enter a mysterious world of danger and adventure. A world they're all familiar with, explored to its farthest frontiers. A world of secrets, sorcery and swordplay. Derrat Sorcerum.
Mixed Metaphor Software and Hopkins Technology's new CD-ROM adventure brings a new dimension to an ancient world. Targeted at an older audience, Derrat Sorcerum takes an old theme which has stood the test of time and updates it for the modern game player with a deep plot and a cinematic feel. Features include:
-Beautifully rendered, award-winning graphics
-A deep and engaging plot
-Video-captured actors and cinematic scenes
-A haunting orchestral soundtrack
-A large world to explore, filled with detail
-An easy, simple user interface
Derrat Sorcerum is Mixed Metaphor Software's first commercial product, and is published by Hopkins Technology. The game will not initially be available through catalogs or stores, but can be ordered direct from Hopkins Technology (800.397.9211) or through the Mixed Metaphor web site (http://www.mixedmetaphor.com).
Derrat Sorcerum takes interactive storytelling to a new level, with as much attention to
a detailed plot as to a spectacular presentation.
"With DS, we wanted to move away from the cuddly munchkin-land games we've all played," says Ben Spees, producer, programmer and graphic artist for the game. "Nowadays, there are two kinds of adventure games in this genre: cute, save-the-princess quests, and hard, apocalyptic desert barbarian games. We were trying to avoid falling into those ruts. "
During the production of DS, close attention was paid to the "realism" of the story. As a result, the game isn't a rehash of older themes. Instead, DS brings an ancient world up-to-date with a storyline more fit for today's game players.
"We tried very hard not to cater to the technology, to tell a story instead of using graphics to wrap up a worthless package." Josh Rothman, Design Team Co-Head for Derrat Sorcerum: "A lot of multimedia titles use fancy graphics and nice movies to make a game look more exciting. I think people are starting to realize that a lot of the CD-ROM games out there are nothing more than polished productions with B-movie plots.
"One of my major concerns was value. I've played games where you spend two hours playing and two hours waiting for scenes to load. We wanted a worthwhile game, something that would be worth the fifty or sixty dollars someone would pay for it."
DS is expected to provide between thirty and forty hours of game play for experienced players. "And that's not spent wandering around, yawning and looking at pictures. That's spent playing the game. There's story behind all that time," says Ben.
As much attention was put into the look and feel of the game as was put into the plot. All scenes were immaculately rendered, and occasionally touched up in image-editing programs like Adobe Photoshop. All actors with video-captured in front of blue- and green-screens, and then put into the game. "The video-capture was especially challenging," comments Ben, "but it was really worth it. The game has a very film-like feeling to it."
Derrat Sorcerum's interface was also thought through carefully. "There's recently been a slew of games which use the 'interfaceless-interface' approach, where all you can do is click on things. We felt that this was kind of limiting, and made the game just too simple." DS uses a simple-yet-powerful toolbar at the bottom of the screen to control on-screen action.
Another decision the production team decided to go with was the use of third-person perspective. "We felt that first-person was just not conducive to a cinematic feel," said Scott Richmond, a member of the design team and supervisor for video-captures. "If you try putting a film in first-person, the impact is just not there. First-person has always been used for technical reasons, just because it was easier. But that's just not true anymore. Practically all CD-ROM adventures are played from the first person, from Myst to The 11th Hour. Third person allows for a cinematic fluidity to the action that first person doesn't." All of DS is played from the third-person, with the exception of a few cinematic scenes.
The musical score is a large part of the game. "When Ben sent me the first renderings for the game, I knew that the music would be important," says composer Eric Speier. "It looked like a feature film, and it sounds like one as well." Music for the game was created using a mix of digital and authentic instruments, and the result is impressive.
Derrat Sorcerum was developed in Macromedia Director. "Originally we were worried about Director's speed," says Ben. "But the new version is considerably faster than previous versions."
"We wanted the game to draw the player in the same way a good book does," says Josh. "And the way to do that is to provide something for the player to be drawn in to, to have enough depth that you can really become involved. I think we've done that here."
MIXED METAPHOR SOFTWARE was created by Ben Spees in 1993. Over the years the MMSW staff has more than doubled with the addition of Josh Rothman to the team in September of 1994. Ben and Josh, with the help of a few other high school types, turned Derrat Sorcerum into a commercial CD-ROM game. Along with other shareware releases, MMSW has a history of producing high-quality products on low budgets, and of focusing more on value and less on Hollywood actors. Now, with the addition of freelance musician Eric Speier and artist-for-hire John Sledd, Mixed Metaphor hopes to continue that tradition with Contagion, our upcoming release. We believe that a group of talented, quality-focused people can produce games as good or better than Hollywood-driven game factories.
Review copies of Derrat Sorcerum are available free of charge to authorized game reviewers. If you are interested in reviewing Derrat Sorcerum, please call Mixed Metaphor Software at (303) 713-1557 and we'll get you a copy.
System Requirements: To run Derrat Sorcerum, you need a Macintosh with a 68030 or better processor, or any Power Mac. The game will run native on the Power Macintosh. You also need a 2x or faster CD-ROM drive and at least 256 colors. The Derrat Sorcerum CD is in mixed-mode format and contains high-quality stereo audio tracks that can be played on any standard audio CD player.
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