chambers THE LAND OF TERAKNORN WAS BROKEN.



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Civilization was lost. Mankind knew nothing but war. The dark times lasted hundreds of years. Finally, out of the ashes, man pulled together; the nation of Naridor was formed. Led by an ancient succession of dukes that had somehow survived the battles of the past, Naridor was ruled by those who knew how to rebuild. It is in the land of Naridor that we first see evidence of magic, although the Arts may have been practiced even before the dark times.

From the formation of Naridor comes our measure of time:Derrat Sorcerum-- Oldspeak -- meaning"In the age of magic."

The few who could bend the power of magic to their wills pulled together, for they were persecuted and feared by the common people. In an isolated corner of Naridor a small fortress, known as the Crimson Tower, was built over several hundred years. The Tower weathered the attack of local militia and marauding bandits, and eventually even scholars from afar made the pilgrimage to study there. Having served its purpose, the Tower was abandoned, and the Arts spread to the nearby towns and villiages.

But it was simply too good to last. The grand dukes were corrupted, and in the year 447 Derrat Sorcerum the nation of Naridor was in political chaos. The mad Duke Chort's religious condemnation of the magical arts had led to an ordinance forbidding the practice of magic at the risk of banishment from the land. Knadatorn, Naridor's capitol city, was struck heavily by the ban. Free trade of spell-related spices and powders was immediately shut down by the government, putting thousands of Artists out of work. Public practitioners of magic were hunted down and imprisoned; those who resisted faced the guillotine. The Duke had allocated a monstrous budget to the enforcement of his law, and patrols of militia roamed Knadatorn's streets day and night. One by one, many of the great sorcerers began to disappear. To where, no one knew.

Unbeknownst to the Duke, the Crimson Tower was again in full operation, this time secretly. And the hierarchy of mages was re-established, promising young scholars stealthily recruited to the Tower and advancing in the ranks of wizardry.

Now, in the year D.S. 872, the city of Knatadorn is again ruled with a just hand, by the well-meaning if somewhat senile Duke Darwin. The Crimson Tower is filled with hundreds of mages and the magical arts are flourishing.

You are Corin, a young apprentice recruited to the Tower three years ago. After much tedious menial labor (and in your off time, magical instruction) you have face the Journeyman Trial. You easily complete the routine magic tests, and now the final obstacle is before you: you are bound and locked in a prison cell and must escape to prove your skill. But upon successfully completing the test, you find no High Wizard to greet you. Instead, there is only silence.

As you explore the Tower's deserted hallways, you find the bodies of your friends and teachers. The sound of marching boots resonates through the ancient stone. The Tower has fallen. But how did it happen so quickly?

And why is there no conquering army?